*As before, I'll be logging diaries after every session of game-play. Expect Spoilers.
This week I decided to have a go at Naughty Dog's sure-to-be classic Uncharted 2: Among Thieves. I would have begun sooner but as with Drake's adventures there was a snag. My PS3 died. But I'm back at it and eager to get going.
Admittedly, I wasn't the biggest Uncharted: Drake's Fortune fan. I respected its merits, but the game wasn't for me. It was floaty, and rubbery, two qualities not often praised by American gamers, except Japanophiles. I like, dare I say at the risk of persecution, beefy games. I like games that feel solid. I know, this is all really ambiguous, but hopefully this new installment will be a departure from the first.
My expectations for this game were high, I expected it to improve on the high quality of production seen in the first one. A couple of specifics that I hoped for were better aiming, less repetitive or more realistic combat confrontations and better character animation.
Half tuck is at it again.
Right from the get go I was impressed, the game starts off on a high note, in which we are made well aware of how high every aspect of production is. I've Just started the third or fourth chapter and the game is still quasi-tutorial, but it still feels really organic which is a huge accomplishment.
The story thus far has been extremely compelling and though some of the initial plot points were fairly predictable, they were nonetheless enjoyable. I hope I'm wrong on a few of these. I'm fairly certain I am. I expect to have the rugged pulled from beneath me a few more times and I can't wait.
The thing I remembered about Uncharted as soon as I began playing was how amazing everything looks from afar, and how mediocre a lot of things look on closer inspection. For instance, at first glance Nate looks absolutely fantastic with his slick jeans and bed hair(which is probably the best looking thing in the game), but the more you follow him around you start to notice a few awkward animations, his hunch back and dog legs. I also noticed a little pop-in which I thought was strange since the game proves it has a massive draw distance. But these are minor gripes, because the story more than makes up for any graphical complaints I have. Oh yeah, the action this time around is way better! The stealth is super satisfying and the gun play, although a little floaty for me, feels good enough. Though I wish there were and auto aim option. And I must say that on the whole the graphics look fabulous.
Vivid and lush and notice simple polys.
I'm not quite sure about Chloe yet. So far she's playing both sides. I'm anxious to see what happens. At least she changes shirts.
I've just started this game so expect plenty more updates.
I overestimated the time it would take me to beat this game. I beat it in two sittings relatively quickly. I was really impressed by the overall pace of the game. There was rarely a dull moment. The narrative accompanied by the game's awesome sound design (which is beautifully underplayed)and wonderful set pieces compelled me to grind through the game with speed. This game was well worth the money spent.