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Showing posts with label Street Fighter 4. Show all posts
Showing posts with label Street Fighter 4. Show all posts

Super Street Fighter 4 Confirmed

Posted by Stuart Sep 28, 2009 1 comments











SSIV
Rumors are all but confirmed. Destructoid recently pointed out that there was an odd website which looked very Street Fighteresque. The website has "the New Warrior" in its title I wonder what that could mean. We'll have more info soon, as it is to be expected that more details will come in around 4am.
Is that T. Hawk on the screen?
More to come...
Edit: Adam pointed me to these on the Neogaf forum.
More to still to come...




Here are he un-confirmed glorious details!

* The previously leaked characters are all said to be in the game. Dee Jay, T. Hawk, Dudley, Ibuki, Makoto, Adon, Cody and Guy. The new characters are rumored to be: o Hakan - An Arabic grappler obsessed with oil. o Juri - Evil Asian girl fighter working for Seth. * All characters will have two Ultras. They will both be available at one time, not selectable like with Third Strike's Super Arts. The commands to execute your Ultras do not overlap.
o It sounds like the characters from Third Strike are set up with their prior Super Arts. They had three in that game, so one will be their Super and the other two their Ultras.
o Gen has four Ultras because of his two fighting styles. One of these is said to be an Air Ultra.
o All characters still have one Super, except Sakura who apparently has a Shinkuu Hadoken (Super Fireball) as well.
* Some characters will have Air Ultras.
* The Bonus Stages will be returning.
* This will be an exclusive arcade release at least for a few months.
* An official announcement is said to be coming at the Tokyo Game Show and on the Japanese Street Fighter 4 blog soon.
* Expect the return of the many familiar Supers, and a few new ones like Metsu Shoryuken. You'll see the return of Chun-Li's Kikosho (Super Fireball), Gouken's Denjin, Sagat's Tiger Cannon (Super Fireball).
* Ibuki has a run command.
* Guile has his Sonic Hurricane move from Marvel vs. Capcom 2.
* Dudley has his Chain combos from Third Strike, plus one additional Chain combo.
* Cody is the only character with an Alpha Counter and he still has his knife. He supposedly needs his knife to perform one of his Ultras.
* Rufus can cancel-break the last hit of his Spectacle Romance, or the launch kick of Space Opera Symphony.
* Guy has his Chain combos.
* Makoto has her Tanden Renki Super from Third Strike.
* Zangief is said to have a 720 degree motion Air Ultra called the Siberian Blizzard.
* The game takes place one year after Street Fighter 4.
* Dudley was searching for his car in Third Strike, in this game he's searching for a rose.
* T. Hawk's storyline involves him protecting Juni or Juli.
* Dhalsim's new Ultra is called the Yoga Shangri'la.
* There's a new gameplay system called Tadan Saving, the phrase implies a multi-hitting or multiple-level Focus Attack.
* The console characters are all said to be added to the upcoming arcade release, with the possible exceptions of Seth and Gouken.




A2M: What I did this week.

Posted by Stuart Jun 28, 2009 0 comments



While most people were working hard, or hardly working in some cases, I was, of course, making it a top priority of mine to man up and enjoy the summer, which means staying indoors and enjoying some sort of entertainment.


First up:
I watched Waltz with Bashir.

This was an animated documentary of sorts. It's weird to talk about this movie as if it were a documentary, because it has a tendency to be fantastic at times while being realistic most of time. The graphic (a term that gets thrown around too often) quality of the film is what makes Bashir work. It's the recollection of reality that is often times the most jarring or fantastic. It's in our vivid minds that dreams and reality mingle, fantasy and fiction coalesce. Though in this case, one might not be discernible from the other. I enjoyed this film and although the low key dream like animation lulled me to sleep in some parts, it certainly jarred me a wake in others. If you have the chance, see it.

Next: (these aren't really chronological) I beat Resident Evil 5.
In previous podcasts I was particularly harsh when it came to this game. So what compelled me to finish it? I really just wanted to get over stubbornness. I was frustrated at the beginning and actually quit playing for a whole month. But I stuck with it and in the conquered my RE5 controller phobia. I still don't understand why you can't reload while moving. Perhaps Capcom angled for a new genre. Survival Frustration, or Control Horror? Joking aside the last level looked amazing as well as most of the game. Though there were a lot of buggy A.I. issues. And some design choices didn't exactly float my boat, albeit, inevitably this is really a moot point.



Lastly:
I ended up playing some good old fashion Coin-Op at my local arcade. I played a bit of Sega Rally 3. So, even if I wasn't enjoying the blue skies outside, I at least got to see them inside. I lost every match and over-compensated my steering. But toward the end I got the hang of it. Still Andy creamed me. And by the way, this game on these monitors looks amazing.

I also got the chance to beat Rambo co-op with Andy. The shooting felt really accurate and the Rage audio was priceless. It was a quick pleasant experience, except for the boulders. The quick targeting was a snap, and I actually Got a good commendation in the end! I've got what it takes. By the way, Adam wrote a review of this at Blast Heroes.



Oh yeah and I played about 50 rounds of Street Fighter 4 with Andy last night. We have an ongoing debate about whether or not one of the kids in the background is sporting a cap turned backwards on his head or if his head is shaved with a tuft of hair up front.

Click image to see larger.
We're still waiting for conformation from Capcom.

RIP MJ

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